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Hardware and Windows Vista Hardware issues in relation to Windows Vista. (microsoft.public.windows.vista.hardware_devices) |
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Gameport on Creative SBLive sound card
Hi,
I have a Creative SBLive sound card (PCI). Vista installed the sound drivers ok, but generates an error when it tries to install the Gameport driver for the gameport (15-pin) that is on the card. Any suggestions? Vista error details are below for two scenarios I tried. Device manager accepts it if I select "Unsupported Game Port for Creative", but that doesn't help since I can't use the joystick. Thanks in advance, Eran Description Windows was able to successfully install device driver software, but the driver software encountered a problem when it tried to run. The problem code is 19. Problem signature Problem Event Name: PnPDeviceProblemCode Architectu x86 Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07 Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318} PnP problem code: 00000013 Driver name: unknown Driver version: unknown Driver date: unknown OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 4743141 **** and **** Description Windows encountered a problem while installing device drivers for your Creative SBLive! Gameport Problem signature Problem Event Name: PnPDriverInstallError Architectu x86 Win32 error: E0000219 Inf name: wdma10k1.inf Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17 DDInstall section name: PCI8010J_Device OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 3382242 |
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Gameport on Creative SBLive sound card
/Eran/ said:
I have a Creative SBLive sound card (PCI). Vista installed the sound drivers ok, but generates an error when it tries to install the Gameport driver for the gameport (15-pin) that is on the card. Any suggestions? Vista error details are below for two scenarios I tried. Device manager accepts it if I select "Unsupported Game Port for Creative", but that doesn't help since I can't use the joystick. This is a Creative Labs issue. Final drivers may not be available until after Vista release to home users. And older cards may not be supported at all. For insight see... http://us.creative.com/support/kb/ar...?l=3&sid=14186 |
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Gameport on Creative SBLive sound card
Vista removes support for any "Gameport" functions of any older hardware. It
only supports USB devices. There is nothing Creative can do to resolve this issue with drivers. You will need to update to a newer joystick if you wish to continue using joysticks on your PC. "Eran" wrote in message ... Hi, I have a Creative SBLive sound card (PCI). Vista installed the sound drivers ok, but generates an error when it tries to install the Gameport driver for the gameport (15-pin) that is on the card. Any suggestions? Vista error details are below for two scenarios I tried. Device manager accepts it if I select "Unsupported Game Port for Creative", but that doesn't help since I can't use the joystick. Thanks in advance, Eran Description Windows was able to successfully install device driver software, but the driver software encountered a problem when it tried to run. The problem code is 19. Problem signature Problem Event Name: PnPDeviceProblemCode Architectu x86 Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07 Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318} PnP problem code: 00000013 Driver name: unknown Driver version: unknown Driver date: unknown OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 4743141 **** and **** Description Windows encountered a problem while installing device drivers for your Creative SBLive! Gameport Problem signature Problem Event Name: PnPDriverInstallError Architectu x86 Win32 error: E0000219 Inf name: wdma10k1.inf Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17 DDInstall section name: PCI8010J_Device OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 3382242 |
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Gameport on Creative SBLive sound card
Why would Microsoft do that?
The gameport doesn't pose any security threat and is probably the simplest port to support. Eran "Mike C." wrote in message ... Vista removes support for any "Gameport" functions of any older hardware. It only supports USB devices. There is nothing Creative can do to resolve this issue with drivers. You will need to update to a newer joystick if you wish to continue using joysticks on your PC. "Eran" wrote in message ... Hi, I have a Creative SBLive sound card (PCI). Vista installed the sound drivers ok, but generates an error when it tries to install the Gameport driver for the gameport (15-pin) that is on the card. Any suggestions? Vista error details are below for two scenarios I tried. Device manager accepts it if I select "Unsupported Game Port for Creative", but that doesn't help since I can't use the joystick. Thanks in advance, Eran Description Windows was able to successfully install device driver software, but the driver software encountered a problem when it tried to run. The problem code is 19. Problem signature Problem Event Name: PnPDeviceProblemCode Architectu x86 Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07 Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318} PnP problem code: 00000013 Driver name: unknown Driver version: unknown Driver date: unknown OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 4743141 **** and **** Description Windows encountered a problem while installing device drivers for your Creative SBLive! Gameport Problem signature Problem Event Name: PnPDriverInstallError Architectu x86 Win32 error: E0000219 Inf name: wdma10k1.inf Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17 DDInstall section name: PCI8010J_Device OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 3382242 |
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Gameport on Creative SBLive sound card
You got to be kidding.
The gameport was around long before the Pentium when computers were still running under 12Mhz. I highly doubt the gameport is a resource hog. wrote in message ... The big problem is that a "game port" has to be polled. This, as well as the process used to read the port, wastes lots of CPU time. -- 40th Floor - Software @ http://40th.com/ iPlay : the ultimate audio player for mobiles mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record parametric eq, xfeed, reverb; all on a mobile |
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Gameport on Creative SBLive sound card
Q: Are MIDI/Gameports supported under Vista?
A: We've removed support for these types of devices, in favor of USB connected devices. Posted by Andre Rivera - MSFT at https://forums.microsoft.com/TechNet...6672&SiteID=17 -- Jane, not plain 64 bit enabled :-) Batteries not included. Braincell on vacation ;-) "Eran" wrote in message ... You got to be kidding. The gameport was around long before the Pentium when computers were still running under 12Mhz. I highly doubt the gameport is a resource hog. wrote in message ... The big problem is that a "game port" has to be polled. This, as well as the process used to read the port, wastes lots of CPU time. -- 40th Floor - Software @ http://40th.com/ iPlay : the ultimate audio player for mobiles mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record parametric eq, xfeed, reverb; all on a mobile |