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Possible Fix: Microsoft Force Feedback 2 Joystick and the self center force disabling



 
 
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Old October 20th 08, 07:04 AM posted to microsoft.public.windows.vista.hardware_devices
funks
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Posts: 1
Default Possible Fix: Microsoft Force Feedback 2 Joystick and the self center force disabling


Hello,

I have a Microsoft Force Feedback 2 Joystick working with the
Vista X64 Driver that comes built in.

I noticed that games that has support for Force Feedback will disable
the Self Centering Feature of the stick and makes it go limp.

For example, on IWAR2 - when I enabled the force effects, the stick got
limp and wouldn't autocenter. Disabling the force effects from within
the game worked alot better, the autocenter feature still worked.

Problem was with the new game that I just purchased - X3 Terran
Conflict which had force feedback support which can't be disabled. The
stick went limp everytime I started the game.

I fixed it by disabling direct input from detecting that the stick is
Force Feedback capable.

Basically, with RegEdit,

HKEY_CURRENT_USER/System/CurrentControlSet/Control/MediaProperties/PrivateProperties/Joystick/OEM/VID_045E&PID_001B/OEMForceFeedback

I change the above keys permission to EVERYONE - {"Full
Control","Read"} - DENY . Now when I run dxdiag, the stick is not
detected as Force Feedback capable anymore and X3TC runs without making
the stick go limp. Before making the permission change, DXDIAG had a
value for the Force Feedback Driver, now it's "n/a".

Hope this helps other people running into the same problem with other
games. Obviously, this disables the force feedback features of the
stick (which doesn't work properly with Vista anyways) but gives you a
usable one.


--
funks
 




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