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| Windows Vista and Games Relating to running games and relateds issues under Windows Vista. (microsoft.public.windows.vista.games) |
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Im seeing general instability in DirectX durring gameplay of Anarchy Online.
Throughout gameplay the text in the chat window will have small segments blinking in and out... and at 32 meg color depths even while playing in windowed mode, pressing the Windows key instantly crashes the client. I installed DirectX 9.0c as well, and still see the text corruption flickering in and out.. Has anyone else experienced any odd grahpics behavior like this? |
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hmmm maybe i should try it out :-D been i while since i visited Rubi-ka.
-- running on: Intel Core 2 Duo 6400 2 Gig DDR2 Cosair XMS2 ATI 1600XT 256 Mem Intel D975Xbx 2 Maxtor 140GB HDD IDE "MB@MI, USA" wrote: Im seeing general instability in DirectX durring gameplay of Anarchy Online. Throughout gameplay the text in the chat window will have small segments blinking in and out... and at 32 meg color depths even while playing in windowed mode, pressing the Windows key instantly crashes the client. I installed DirectX 9.0c as well, and still see the text corruption flickering in and out.. Has anyone else experienced any odd grahpics behavior like this? |
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Im using an AMD 2400, 1 gig ram, 256m GeForce 6200... its always worked fine
before under XP even when Ive had as many as 3 clients going at once.... "Misanthropy" wrote: hmmm maybe i should try it out :-D been i while since i visited Rubi-ka. -- running on: Intel Core 2 Duo 6400 2 Gig DDR2 Cosair XMS2 ATI 1600XT 256 Mem Intel D975Xbx 2 Maxtor 140GB HDD IDE "MB@MI, USA" wrote: Im seeing general instability in DirectX durring gameplay of Anarchy Online. Throughout gameplay the text in the chat window will have small segments blinking in and out... and at 32 meg color depths even while playing in windowed mode, pressing the Windows key instantly crashes the client. I installed DirectX 9.0c as well, and still see the text corruption flickering in and out.. Has anyone else experienced any odd grahpics behavior like this? |